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FirebirdPhoenix87

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https://cdnb.artstation.com/p/assets/images/images/025/185/135/large/space-gooose-isd-series2-sm-7.jpg?1584941732 (Used with permission by space goose. He makes really cool vessel designs. Go check him out! :D)


Length:

3345.74 meters

Width:

3,042.66 meters Height:

568.31 meters


The Supremacy-class Star Destroyer, also known as the Supremacy-class Battlecruiser, Supremacy-class Battlecarrier, or the Royal Star Destroyer, was a wedge/dagger-shaped capital ship of the Royal Order’s/Empire’s Navy. It consisted of two variants; the Supremacy I-class Star Destroyer & the Supremacy II-class Star Destroyer.


Supremacy I-class


Designs of the Supremacy I-class were finalized with construction beginning relatively early in the Queen’s reign, who envisioned a vessel that would be the “ultimate Star Destroyer” with a perfectly balanced multi-role vessel that results in a versatile, adaptable, practical, & intimidating design that would act as battlecruiser, carrier, troop & vehicle transport, as well as home base all in one, hence its enormous size. Armed to the teeth with reinforced armor & state-of-the-art shields, the Supremacy I-class rolled out of Kuat’s shipyards with tremendous ceremony. Because of the massive amount of resources going into construction of the enormous ships & the time given to researching the cutting edge technology, the Supremacy I-class was built in relatively small numbers & only engaging in small skirmishes in the Mid & Outer Rim.


Known Supremacy I-class Vessels


Supremacy (retired & scrapped) Absolute Wretched Malevolence Victory Imperious Majesty (prototype Supremacy II-class)


Supremacy II-class


Although the Supremacy I-class had a successful career, the latest state-of-the-art retrofits were more of an experiment for the model’s successor, the Supremacy II-class. After careful study of the Supremacy I-class’ strengths as well as weaknesses, the designs for the new Supremacy II-class Star Destroyer were finalized very late into the Queen’s reign & would not enter production until a relatively short time after the Queen’s first death. Unlike the Supremacy I-class, the Supremacy II-class was built in greater numbers, more than twice the amount of the Supremacy I-class, due to Kuat’s experience with the Supremacy I-class & their familiarity with the latest cutting edge technology installed. The Supremacy II-class also had a new bridge antenna tower as well as more gun placements along the top sloping hull spine as well as several gun turrets placed on the bridge tower to better protect & defend. Despite being more heavily armed than the Supremacy I & having a redesigned bridge antenna tower, the Supremacy II was virtually identical to the Supremacy I & it wouldn’t be until the Queen’s first rebirth that the Supremacy II-class would begin churning out of Kuat’s shipyards.


Known Supremacy II-class Vessels


Imperator (Royal flagship) Ascension Resolute Dominion Vigilant Sovereign Harbinger Assertor Devastator Invincible Avenger Interdictor Resurgent Executor Harrower Terminus Eviserator (launching soon) Pursuer (under construction) Mandator (under construction)

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Introduction

With the success of “Sonic Frontiers” & the Expansion/DLC released recently, everyone is anticipating whether the sequel or next Sonic game would be like. Although I’m far from the first to have done this, I figured it’s time for me to chip in my two-cents & present my dream Sonic game. Note that I’m using some inspiration from a few fan games along with ideas from previous games (both 2D & 3D). Other than that, let’s get into my dream Sonic game.

Gameplay

The game would be an amalgamation of Classic, Adventure, Unleashed, & Frontiers style gameplay. Like Frontiers & a few other fan-games (such as Utopia for example), it would be an open 3D world game where you’d be able to explore the large environments. It would have momentum-based physics & gameplay like the classics but in 3D while having platforming like in “Adventure 1” & “Generations”, though mainly taking most cues from “Utopia”.

For the boost gameplay from “Unleashed”, “Colors”, “Generations”, & “Forces”, it will be present but I want the player to earn the ability to “boost”. The way to do so is to have enough Ring energy stored up & maintaining top speed for a certain amount of time (don’t worry, it’s about a few seconds) before the “boost” function activates. However, another way one can quickly achieve this is the use of the Peel Out from CD, which would reduce the time to enter boost mode in half. Watch out, as boost mode will NOT protect you from spike traps or enemy fire attacks! Please note that this is when you’re not using the boost button to activate boost; you can keep the boost button option on in the “settings” or turn it off to make it more challenging & have the boost feel more like a reward much like speed is a reward.

Since the Peel Out will be included, the Drop Dash & Spin Dash will have to be included too, since most likely the player will not always have enough Ring energy to maintain their boost, so they’d have to rely on other options to maintain high speed. The ability to curl into a ball & roll down steep hills at high speeds & using the momentum to build speed will return since they call him “Sonic the Hedgehog” for a reason. The Homing Attack will also be included though it won’t break momentum when doing chain attacks on Badniks.

Speed, exploration, & platforming will be blended together beautifully much like “3 & Knuckles” & “Mania” along with “Generations” & “Adventure 1” to match the player’s preferred playstyle while experimenting with others. Those that wish to speedrun can easily blast through the stages while those who wish to explore can find hidden collectibles throughout. To make it easier for the player to not get lost in the large open world while also making it a bit more linear, the last stage behind them & the stage they’re hoping to go to next will be both on the horizon to help give the player a sense of direction & know where to go for their next destination.

The open world levels will be one large act rather than two or three acts from the older games, in order to add to the larger variety of levels. There should be a few mini-bosses with the Eggman boss towards the end of the level before moving on. Like “Frontiers”, there will be puzzles to solve that’ll unlock more parts of the map while also unlocking hidden collectibles or even keys to unlock shortcuts or other collectibles.

Graphics & Art Style

Graphics will be updated to near-CG quality like recent titles with high-poly models with global illumination, ray tracing, radiosity, & photon mapping to have the lighting appear photo realistic even with the environments being near-realistic like Frontiers while also colorful & wacky like Superstars. The art style would be a combination of both Superstars & Frontiers with framerate being 60 FPS or even higher, if possible. Animations will be silky smooth with the character(s) being more expressive while staying true to their personalities.

Zones

The following zones are what I’ve included so far with some brief descriptions (more coming soon):

Diamond Coast Zone: The first level of the game. Beach level with the sand glistening almost like diamonds. Sonic first encounters Eggman’s Badniks in order to find out what the mad scientist is up to while blasting through at high speeds. Spring Gully Zone: Inspired by Green Hill & Emerald Hill, this level is littered with natural springs on the edge of the forest where Sonic can jump on to gain access to heights while also hoping to not drown in the waters that flow from the Diamond Coast to form the gully providing the Badniks or Eggman don’t get him first.

Forest Frenzy Zone: Inspired by the Great Forest & Knothole from SatAM, Forest Frenzy is a high-speed grind & platforming maze where Sonic hopes to find out what Eggman is really up to & what he’s searching for. Vines can be used for swinging to higher altitudes in the trees while secret oak slides can lead to hidden secrets in the underground caverns.

Sapphire Valley Zone: Based on a spriter’s level concept, Sonic has to go through the trials in order to gain access to the ancient ruins to prove he’s worthy of finding this “great power”. Or lest he’d fall for the traps before he could even attempt.

Crystal Palace Zone: The turning point of the story. Sonic finally explores the ancient labyrinths as to what Eggman is after while also making sure that this “great power” doesn’t fall into his hands. Mirror Maze Zone: After finding out what Dr. Eggman is up to, Sonic must escape the Crystal Palace & go through a maze of mirrors to reach Eggman’s base. Sonic’s reflection can be confusing unless a reflection of a Badnik can be a trap to catch Sonic off-guard!

Lava Canyon Zone: Deep underground, Sonic must navigate through the dark tunnels where hot lava rivers race through without falling in & becoming an overcooked chili dog! That is, unless Eggman’s Badniks & robotic mining traps don’t get him first.

Boost Bonanza Zone: Made up entirely of speed boosters & springs, Sonic must attempt to navigate through this chaotic level by hoping a speed booster will shoot him off in the right direction….or right towards his doom.

Bionic Mayhem Zone: The final level of the game & where Sonic must confront Dr. Eggman for their final showdown & prevent the mad scientist from using this “great power” to conquer the world.

More zone ideas I have are rough concepts:

Prismatic Dune Zone: Arid level where the sands of the desert appear to be emitting light from prisms. However, don’t let the beautiful arid scenery fool you; Sonic knows about the traps from Sandworms, Pit Masters, & even dreaded quicksand!

Dynamic Fortress Zone: The true final level of the game should Sonic obtain all 7 Chaos Emeralds. Dr. Eggman is not holding back as he unleashes the “great power” with Super Sonic the only thing standing in his way of global domination. But will Sonic be alone in this final confrontation?

Just like in “Frontiers”, “Mania”, & “3&K”, you can return to the various zones to find collectibles & other hidden items.

Customization

Now, with the debate over which Sonic design is “the best”, upon reaching Crystal Palace & finding this “great power”...why debate over which version of Sonic is “the best” when you can make your own? Depending on the customization of your choice, Sonic in the cutscene will react to his new appearance before moving on. Of course, there’ll be hidden customization options hidden all over the maps in the game, which would be able to truly make the Sonic design the way you wish to create.

The customization options range from previous games all the way from even comics, cartoons, & even the live-action movies, which includes rejected concepts like Naoto Oshima’s original design for Sonic. However, there are also mixed design options that can be unlocked by finding the collectibles hidden throughout the maps. Not only can you change the shade of Sonic’s blue, you can also give him different eyelid colors or iris colors but that is only the tip of the iceberg; you can change the look of his quills, his proportions, even his shoes.

Of course, your custom Sonic design is also playable throughout the game itself & possibly you have the ability to customize the appearance of the main characters in the game. The possibilities are endless! However, one doesn’t “need” to collect every customization option in the game in order to progress through the story.

Story

This is a rough draft of what I have so far, but I decided to bring back two characters from the canceled game “Sonic X-Treme” since they are likely fan-favorites & have a lot of potential:

“Sonic (& maybe his friends) find out that Dr. Ivo ‘Eggman’ Robotnik is once again up to no good & it’s up to hero/heroes to find out what the mad scientist is up to & put a stop to his plans. Sonic reaches the mysterious & ancient Vivid Ring Island first & goes on ahead. However, he is met by a Manx named Tiara Boobowski who had managed to arrive before he did.

After brief introductions, Tiara explains that she was sent by her father, Professor Gazebo, to investigate energy readings emitting from the Vivid Ring Island that was said to not have been recorded since ancient times, even before the times of the Echidna Tribes but after the time of the Ancients.

Sonic & Tiara decide to team up, though both are reluctant to do so at first; both saw each other as those who slow each other down & their spunky egos would clash constantly, which would have Eggman much closer to his goal towards this strange power & global domination. This is also further evidenced with Sonic jokingly asking about Tiara’s scepter & whether or not she came from a royal bloodline only for her to shoot down his question, causing a rift between the two.

Over the course of the adventures throughout the zones, Sonic & Tiara do realize that they have a lot more in common than they realized (with the friends present, Tiara does clash with Amy temporarily although they do drop it due to them realizing their true enemy is Eggman, not each other), thus the pair (& the friends included) are more willing to help each other find the Chaos Emeralds & this mysterious “great power” emitting from the island.

Upon the discovery of this “great power”, Tiara (& co.) are surprised to see Sonic’s new appearance & investigate before moving on (or using it to change their own appearances, depending on player choice). Depending if the player has all 7 Chaos Emeralds or not, a showdown between Eggman & Sonic begins.

Please note that there will be no romances in this game, nor any hints or anything related to such. More updates coming soon!

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Crossover fic I've been working on coming soon. Firstly, time for what is what, starting with planets & then organizations, starships/vessels (who is who will be in a separate entry): Loxley: A relatively remote yet popular trading world with a temperate climate located with a single sun in the York System at the very edge of the Mid Rim, Loxley has a near-balance of land & ocean along with two moons called Shire & Barnsdale. Their architecture & people appear to have technology & apparel that resemble real-world Middle Ages. Montressor: A remote world that had a sudden popular rush after the discovery of the fabled "treasure planet", the spaceport & Benbow Inn have recently connected to create a large city to have society on the planet enter a new golden age. It is also famous for hosting a series of races. Similar to Loxley, the people on Montressor have apparel & technology that resemble real-world colonial times (the only difference is that the ships have a "closed hull" since breathing in space is impossible save for vacuum-breathing organisms). Exegol: The Hidden World of the Sith located in the Unknown Regions & the birthplace of the Royal Order.


Royal Order: A Sith-lead organization created with the intent of galactic domination, the Royal Order rules through fear & intimidation to maintain order. Although starting out with a relatively small fleet, their vessels are overwhelmingly powerful & difficult to take down defended by swarms of TIE fighter models. Galactic Kingdoms: A collective realm of representative kingdoms across the galaxy, the Galactic Kingdoms acts more like a republic than a monarchy. Stationed on Coruscant, the democratic republic was taken by surprise against the imperial might of the Royal Order when it began its invasive onslaught, forcing the surviving military forces to band together to create a resistance group to counter the Sith-lead organization.


Insurgent Coalition: A rebel group formed by the Trinity, the Insurgent Coalition hopes to restore liberty to the galaxy while challenging the Royal Order's might. Their fleet consists of relatively older vessels with very few newer models, which consist of the Crucible-class Capital Cruiser, the Sojourn Assault Frigates (Mk. I, Mk. II, & Mk. III models), the Viceroy Frigate, Arrowhead Corvette, the Hoplite-class Command Carrier, ARC-T95 X-Wing, T-Wing Bomber, the E-Wing Mk.II Interceptor, & the upcoming K-Wing Medium Assault Fighter. Trinity: The founders of the Insurgent Coalition, the Trinity consist of Richard (now General for the infantry), Triton (now Admiral for the fleet), & Chief Powhatan (diplomat). Supremacy-class Star Destroyer: The gargantuan wedge/dagger-shaped symbol of the Royal Order built at the Kuat shipyards, the Supremacy-class Star Destroyer nearly dwarfs all known vessels in the galaxy (dwarfing even the Sequel Trilogy's Resurgent-class). Over 3300 meters long, over 3000 meters wide, & over 550 meters tall, the Supremacy-class is armed to the teeth & heavily armored with state-of-the-art shields to defend against attacks while unleashing its might across the galaxy. It also acts as a carrier to carry legions of TIE fighters & other ground-based vehicles. The Supremacy-class comes in two variants: the older Supremacy I-class & the newer Supremacy II-class. (Image of what it looks like: https://cdnb.artstation.com/p/assets/images/images/025/185/135/large/space-gooose-isd-series2-sm-7.jpg?1584941732 Used with permission from original artist) Prosecutor-class Star Destroyer: A dagger & forked-shaped vessel that is less than half the size of the Supremacy-class, the Prosecutor-class is also an older yet more versatile vessel in the Royal Order's fleet that serves as inspiration for its larger & newer successor. Predating the Supremacy-class by years, the oldest of Prosecutor-class are surprisingly still in service while making up the majority of the Royal Order fleet (due to the relatively fewer number of Supremacy-class Star Destroyers; approximately 20 Supremacy-class are in service [most are Supremacy II-class] while roughly twice the amount are Prosecutor-class). In spite of making up the majority of the Royal Fleet, the Prosecutor-class are mainly used for patrols & shipments which makes them seeing combat uncommon. Like the Supremacy-class, the Prosecutor-class comes in two variants: the Prosecutor I-class & the Prosecutor II-class with both predating the Supremacy I-class Star Destroyer.


Aristocracy-class Assault Carrier: Older than the Supremacy-class yet newer than the Prosecutor-class, the Aristocracy-class Assault Carrier is a dagger & forked-shaped vessel that is heavily-armed & carries over thrice the amount of fighter craft & more firepower compared to the larger Prosecutor class in spite of the Aristocracy-class' smaller size (although the Aristocracy-class is still outclassed by the Supremacy-class save for surprisingly fighter capacity albeit barely). A relatively uncommon sight (moreso than the Prosecutor), it is only used for minor planetary invasions & small skirmishes.

TIE Shredder: Standard-issue strike fighter within the Royal Order's TIE series, the TIE Shredder is the most commonly-sighted Royal TIE fighter. They contain shields, life-support (though TIE pilots still wear life-support suits as a "just in case"), & a Class 2 Hyperdrive. However, in spite of such, the TIE Shredder is still not as versatile as the ARC T95 X-Wing. (It would resemble a mix of the TIE Avenger & the TIE Advanced V1) TIE Stinger: The interceptor of the Royal Order's TIE series, the TIE Stinger is built for high speeds & dogfighting. However, they also have weaker armor & shields than the TIE Shredder, but they do contain a Class 1 Hyperdrive. TIE Pummeler: The bomber of the Royal Order's TIE series, the TIE Pummeler got its name for pummeling enemy targets with its heavy firepower. Although its armor & shields are tougher & stronger than both the TIE Shredder & TIE Stinger, it is relatively slower than both models. It also contains a Class 3 Hyperdrive. (It would resemble the TIE Punisher albeit with only one bomber chute on each side) TIE Fury: The pinnacle of the Royal Order's TIE series, the TIE Fury is an advanced fighter-bomber utilizing cutting edge technology that is superior to the TIE Shredder, Stinger, & Pummel put together. Given to the absolute best pilots within the Royal Navy, the TIE Fury is a rare sight & is mainly used to protect the highest-ranking officials within the Royal Order. Due to the cutting edge technology, the TIE Fury's high costs make mass-production nearly impossible. Currently, the TIE Fury model used in the Royal Order is a seventh-generation model. (It would resemble a mix between the TIE Silencer & the Fury-class Imperial Interceptor) TIE Shadow: The TIE Shadow is a rarely-seen experimental stealth craft in the Royal TIE series. Armed with cloaking technology, it is mainly used for stealth missions & reconnaissance/scouting along with hit-&-run ambush attacks. Although fast & nimble, its defensive & offensive capabilities are more limited; only having a small amount of concussion missiles & two laser cannons, thus forbidding it from being on the front lines. Due to being a prototype, the TIE Shadow can only escape by jumping to hyperspace only with the cloaking device is deactivated. Crucible-class Capital Cruiser: The main flagship of the Coalition fleet, they were once the main flagships of the Galactic Kingdoms until the Royal Order's onslaught began. Capable of going toe-to-toe with the Supremacy-class Star Destroyers (albeit with assistance), the Crucible-class is the symbol of liberty & justice for those suffering under the oppression of the Royal Order's rule. Hoplite-class Command Carrier: Originally called the Janissary-class Star Destroyer, it was a wedge/dagger-shaped prototype vessel that was intended to be the flagship of the Royal Order. Unfortunately, in spite of the successful trials, it was rejected the vessel & was replaced by the Supremacy-class Star Destroyer, which was eventually approved. After a shipyard was liberated, the sympathetic workers decided to use the blueprints to build more vessels now rebranded as the Hoplite-class to serve as a new symbol of hope to be used against the Royal Order. In spite of its large size & heavy firepower, it was still outclassed by both the Supremacy-class Star Destroyer & the Crucible-class Capital Cruiser.


Sojourn Assault Frigate: Smaller than both the Crucible-class & the Hoplite-class, the Sojourn Assault Frigates make up one-third of the Coalition fleet. Unfortunately, it clearly was outclassed by the Supremacy-class Star Destroyer & Prosecutor-class Star Destroyer. Currently, the Sojourn Assault Frigates are used to escort both the Crucible-class & Hoplite-class. Three models of the Sojourn Assault Frigate exist; the Mk.I which is an older & outdated model, the Mk.II which is a common model, & the Mk.III which is the newest yet uncommonly-seen model. Viceroy Frigate: A smaller frigate that is more commonly seen in the Coalition fleet than the Sojourn Assault Frigate, the Viceroy Frigate is used to escort various vessels including the Sojourn Assault Frigate. The Viceroy Frigate contains anti-starfighter cannons which greatly defends the Coalition fleet while the rest of the vessels could fight against enemy vessels. The Viceroy Frigate could also act as medical frigates/hospital ships should larger vessels in the fleet be unavailable. Arrowhead Corvette: Making up the majority of the Coalition fleet, the Arrowhead Corvettes are relatively quick & nimble while also smaller than most ships in the fleet. Weak against large capital ships, their cannons are mainly used against enemy starfighters. As the name suggests, their shape is akin to that of real-world arrowheads. XS-Dynamic Light Freighter: A Corellian-made light freighter taking cues from the best of the rest of the successful freighter designs made by the Corellian shipyards, mainly the YT & VCX-series, the XS-Dynamic light freighter is an older yet popular ship model used in a very large diverse variety of roles; transport, smuggling, combat, etc. The XS-Dynamic was built/made to be as modular & versatile as possible to suit the customers' needs, being able to take an extraordinary amount of customization. Despite being an outdated model, CEC still makes customization kits for the XS-Dynamic which adds to the popularity & massive successful sales of the model. Even without customization, the XS-Dynamic was built for crew comfort should captains desire to make their ship a home. The XS-Dynamic still retains the classic saucer shape albeit in an octagonal one. ARC-T95 X-Wing: The Aggressive ReConnaissance T95 X-Wing is a starfighter used by the Insurgent Coalition as a versatile strike fighter in their war against the Royal Order. Their S-Foils distinctively resemble the letter "X" in attack formation armed with four heavy laser cannons along with proton torpedo launchers installed into the fuselage. Designed for dogfighting & long missions, the ARC-T95 X-Wing was designed to be a versatile multi-purpose starfighter with very few exploitable weaknesses, thus making it a great choice for pilots to fly on the front lines in space combat. (It would resemble a mix of the ARC-170, Z-95 Headhunter, the Clone Z-95 variant, the T-65 X-Wing, T-70 X-Wing, & the T-85 X-Wing) T-Wing Bomber: The T-Wing Assault Starfighter-Bomber is a heavy starfighter-bomber in the Coalition fleet. The oldest bomber vessel in the fleet, the T-Wing is among the toughest due to being well-built for bombing runs & heavy dogfighting. However, in spite of such, even in the hands of a skilled pilot, the T-Wing is among the slowest in the Coalition fleet. Nevertheless, the T-Wing is a vital part of the Coalition's efforts to restore liberty & justice in the galaxy. Unlike the X-Wing & E-Wing, the T-Wing's cockpit has room for a pilot & rear gunner. Like the X-Wing & E-Wing, the T-Wing is equipped with shields, life-support, & a hyperdrive along with a socket for an astromech droid to be installed. (It would resemble a mix between the V-19 Torrent & a scaled down version of the MG-100 StarFortress heavy bomber)


E-Wing Interceptor: The E-Wing Mk.II Interceptor is the successor to the E-Wing Mk.I, which was an older, outdated, & retired interceptor. The E-Wing Mk.II features massive improvements over its older model; being faster, tougher armor, stronger shields, & more powerful blaster cannons without sacrificing its versatility. Originally designed to replace the relatively older ARC-T95 X-Wing, the Coalition soon realized that their E-Wing was better fit to fly alongside rather than replace their multi-purpose strike fighter. Like the X-Wing & T-Wing, the E-Wing also features an astromech socket. (The E-Wing Interceptor obviously resembles the E-Wing escort fighter, though the Mk.II model has design improvements though no reference exists) K-Wing Medium Assault Fighter: Soon to join the Insurgent Coalition fleet, the K-Wing Medium Assault Fighter was designed to act as a fighter-bomber that would carry enough firepower to attack capital ships. To help with its relatively poor handling, the K-Wing utilized a gyroscopic control system for both cockpit pods to control its stability & increase evasion of enemy fighter fire while targeting enemy capital ships. However, the K-Wing was still capable of fighting against Royal TIE fighters if needed. (It would not resemble the K-Wing assault fighter from "Legends" since this version of the K-Wing is closer to the B-Wing models) AT-CAT: The All Terrain Combat Assault Transport or AT-CAT is a heavy four-legged combat walker for the Royal Order. It serves as one of the Royal Order's symbols of military might. Utilizing chin-mounted heavy cannons, temple-mounted light cannons, anti-aircraft cannons, & its trademark MegaCaliber 8 turbolaser cannon, the AT-CAT's heavy firepower inspires fear & dread against its enemies. Serrated cable cutters on all four legs prevent tow cables from being used against it, making the AT-CAT extremely difficult to destroy. The AT-CAT also acts as a troop transport, deploying Royal Troopers into battle during an invasion. However, the AT-CAT, despite its versatility in combat, still requires to be escorted by AT-SH walkers. AT-SH: The All Terrain Scout Hunter, or AT-SH, also derisively referred to as a "rooster walker", the AT-SH was a lightweight bipedal combat walker used by ground forces of the Royal Order. Mainly used against light infantry, the AT-SH's chin-mounted tri-cannons to make short work of enemy troops while having its cheek-mounted grenade launcher to deal with groups of enemy infantry & a cheek-mounted flamethrower to be used against battlefield fortifications, bunkers, & other protected emplacements along with intimidation of enemy infantry. Also used to protect AT-CAT from other potential threats while escorting, the AH-SH also uses a heavy cannon on the top of its "head" to deal with light infantry vehicles. AT-RH: The All Terrain Recon Hunter or AT-RH is a smaller bipedal military walker that were usually used for a variety of missions including ground support, police support, civil defense, & post-battle cleanup efforts. Unlike the larger & more popular AT-SH, the AT-RH was an open cockpit & was made to be much faster during recon & scouting or hunting missions manned by a single pilot opposed to the AT-SH piloted by a pilot & co-pilot. Because of the vulnerabilities that the pilot & walker both share, the AT-RH is a relatively uncommon sight save for light engagements. (It obviously resembles a modified version of the AT-RT) There are no doubt many other planets & vehicles to cover, but there are too many right now. May update over time. "Who is who" is coming soon!

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Image of what the model looks like: https://static.wikia.nocookie.net/starwars/images/f/fe/YT-1930-MFOWM.png/revision/latest?cb=20181113025550


Model: YT-1930 Transport/Light Freighter Name: Sapphire Phoenix

Length: 35.9 meters Width: 31.7 meters Height: 7.9 meters Cargo Capacity: 200 metric tons Consumables: 4 months Minimal Crew: 1-2 Passengers: 6 Top Atmospheric Speed: 1000 - 1015 km/h Hyperdrive: Class 1 with Class 10 backup Escape Pods: 2


Navigation: Equipped/Navicomputer Armor: Upgraded & reinforced military grade Shields: Equipped & upgraded/updated Armament: 2 modified tri-barrel laser cannon servo turrets, Concussion Missiles, dual-barrel cockpit laser cannons Additional information: Two oversized & modified engines from an XS-Stock light freighter, sensor dish on front right side of the hull, advanced sensors/scanners, sapphire-colored phoenix graphic (outlined with gold & silver) painted on the hull, cockpit installed from the remains of a YV-545 light freighter

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Been wanting to do this for a long time. Topic for today is the XS-Stock Light Freighter seen here: https://static.wikia.nocookie.net/starwars/images/1/14/XS_schematics.jpg/revision/latest?cb=20100924194834 The XS-Stock Light Freighter is one of my favorite ships in Star Wars & is my favorite from the SWTOR MMO (my true baby/flagship is the YT-1930 transport/light freighter, but that's for another day). However, the official stats detailing the size of the ship are as follows: Length: 101 meters Width: 88 meters Height: 27 meters

Note that the length & width were originally switched before the stats were updated & corrected (meaning the length was 88 meters & width was 101 meters). This is mainly from exploring the interior of the ship in-game, which does make sense. But there is a problem regarding the size of the vessel:


While exploring outside of the vessel whenever it's in a hanger & also analyzing the decoration here (from Swtorista): https://www.youtube.com/watch?v=Ron80Ds2v6c You can see that the vessel is nowhere near as large as the stats suggest. So, like others before, I hoped to try & make correct size stats, though it wasn't easy. All I did was find the "in-between" stats between the Ebon Hawk & Millennium Falcon. I also calculated the "in-between" stats of the official XS's stats by dividing by two & three (originally, the canon Wookieepedia article claims the XS-Stock is smaller than the YT-1300, though that statement is no longer there; I even double checked to confirm. Here's the canon tab article here to see for yourself: https://starwars.fandom.com/wiki/XS_stock_light_freighter ). As a result, here are the stats I came up with (so far): Length: 36.34 meters Width: 30.47 meters Height: 9.67 meters Max Atmospheric Speed: 940 km/h Cargo Capacity: 75 metric tons Consumables: 2 months Crew (minimum): 1-2 Passengers: 6

As you can see, the stats make the XS-Stock just a little larger than the YT-1300, though slightly. The YT-1000 light freighter, which was inspired from the XS-Stock, appears to be a more compact version of the vessel, albeit with a more spacious cockpit & improved handling but at the expense of top atmospheric speed (applies to the stock model of the YT-1000) However, this remains unconfirmed since these are the stats I merely came up with.

Might add &/or update more stats. But the ship's canon stats do need to be updated so it is more consistent rather than confusing.

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What would you like to see from me? by FirebirdPhoenix87, journal

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